Neo Atom Flasher Connections

To find the flasher options(they are numbered) open the coin door and use the buttons to navigate to Settings/Diag/Lamps/Flash

You can then cycle through them (with the volume or flipper buttons) and get a visual locations of where they are located.  The machine will also tell you what flasher # you are on too.  This helps to makes things even easier using this method. You will need to pull out the white switch located near the hinge of the coin door to activate the high voltage for the flashers. Otherwise they will not flash then. To help you trace and identify the 2 wires coming from the flasher:

Normally on the Stern machines they are an orange and red wire in most cases.  On the screen when you’re in settings it also tell you the factory wires next to the flasher # too.   It will also tell you the color of the factory wires on the screen.   That way you will know what you are looking for. You can also confirm that you have the correct flasher by unplugging the flasher connection and the flasher bulb on the machine will turn “Off” and then plug it back together and the bulb will flash “On”.  This way you will know 100% for sure you’re on the correct one and it is a flasher. If you are installing Fusions then it will alway have a black cable with a paired colored wire(Red,Green, or Blue etc).  Then from that point you can plug in the flasher connection.   

As far as the G.I. trigger:  Any white G.I. bulb for the Blue and White cable you can find will be fine. Generally on the Sterns it will have a yellow wire(with a black stripe) going to it to help you identify that.  Just make sure it’s White and not any other colors as it will cause undesirable effects if it’s not White.

Always make sure you connect to a flasher and NOT a GI bulb.  If you mistakenly connect the flasher cable to a GI then the lights will get very warm and can damage the light bars or module.  Also on some machines the flashers are labeled as such but they do not flash, but instead are “On” more than they are “Off” during gameplay or attract mode(when game is on but idle). Their “flash” function is when it is turned “Off”, which means you absolutely do not want to connect to these as it will damage the Orions Belt flashers or lights bars(they will get very warm and warp) since they are not designed to be “On” like that.  This is why it’s important to follow our guide and if you do not see your game listed, always send an email if you are unsure.   So be sure to ALWAYS follow these recommendations.

If you do not see a flasher listed below then that means not to use it!

 

Here is a comprehensive list of the trigger locations.  Scroll to find the ones for your specific machine:

Medieval Madness
17  L. Side Lo

Jaws
196 Boat

Venom
262 Ravencroft White (Red/Black cable) (wire taps in bottom 2 pins red and yellow)

Theatre of Magic
25 Spirit Ring

The Beatles
154 Record Flash

Creature From The Black Lagoon
18 Right Ramp

Kiss
#215 Left Ramp

Attack From Mars
23 Saucer Dome

Tron
25 Back Left

Simpsons Pinball Party:
25 Itchy

Game of Thrones

101 Back Panel(R)

Batman 66
147 Pop Bumpers

Spider Man
25 Venom

Johnny Mnemonic
17 Jets

Deadpool
161 Wolverine

Munsters
Flasher #163 Grandpa

Iron Maiden
160 Left Lightning

Guardians of the Galaxy
292 Pop Bumper

Wheel of Fortune
30 Pop Bumper

Led Zeppelin
167 Backpanel

Stern Star Trek
#21 Kickback

Stranger Things
172 Lower Right Ramp

Cactus Canyon
Flasher #8 Front L

Aerosmith
Flasher #142 Spinner Flash

Mandalorian
Lower Left # 160 UV+Glow

Jurassic Park
172 Left Ramp

Elvira
183 Pop Bumper

James Bond
Flasher #173 Backpanel

Rush
167 Upper Right

Walking Dead
#19 Well Walker

Teenage Mutant Ninja Turtles
#163 Pop 

Willy Wonka
Shaker Motor

JJP Pirates of the Carribean
Shaker Motor   

Godzilla
176 Top Spinner

Wizard of OZ
Shaker Motor

Avengers Infinity Quest
# 200 Tower Flasher

Star Wars
170 Right Eject

Black Knight LE/Premium
166 Shield VUK Flash

AC/DC
17 Train Flasher

Hobbit
Rear Right

Ghostbusters
125 Back Panel Left

Jurassic Park(Home Pin)
94 Backpanel

Foo Fighters
#228 Overlord Mech (Click here for pic)

Iron Maiden
#161 Right Lightning

James Bond 60th Anniversary
Flasher #177 Parallax

Metallica
#27 Electric Chair

 

To find the flasher options(they are numbered) open the coin door and use the buttons to navigate to Settings/Diag/Lamps/Flash

You can then cycle through them (with the volume or flipper buttons) and get a visual locations of where they are located.  The machine will also tell you what flasher # you are on too.  This helps to makes things even easier using this method. You will need to pull out the white switch located near the hinge of the coin door to activate the high voltage for the flashers. Otherwise they will not flash then.  To help you trace and identify the 2 wires coming from the flasher:

Normally on the Stern machines they are an orange and red wire in most cases.  On the screen when you’re in settings it also tell you the factory wires next to the flasher # too.   It will also tell you the color of the factory wires on the screen.   That way you will know what you are looking for. You can also confirm that you have the correct flasher by unplugging the flasher connection and the flasher bulb on the machine will turn “Off” and then plug it back together and the bulb will flash “On”.  This way you will know 100% for sure you’re on the correct one and it is a flasher.  If you are installing Fusions then it will alway have a black cable with a paired colored wire(Red,Green, or Blue etc).  Then from that point you can plug in the flasher connection.   

As far as the G.I. trigger:  Any white G.I. bulb for the Blue and White cable you can find will be fine. Generally on the Sterns it will have a yellow wire(with a black stripe) going to it to help you identify that.  Just make sure it’s White and not any other colors as it will cause undesirable effects if it’s not White