Neo Atom Flasher Connections
To find the flasher options(they are numbered) open the coin door and use the buttons to navigate to Settings/Diag/Lamps/Flash
You can then cycle through them (with the volume or flipper buttons) and get a visual locations of where they are located. The machine will also tell you what flasher # you are on too. This helps to makes things even easier using this method. You will need to pull out the white switch located near the hinge of the coin door to activate the high voltage for the flashers. Otherwise they will not flash then. To help you trace and identify the 2 wires coming from the flasher:
Normally on the Stern machines they are an orange and red wire in most cases. On the screen when you’re in settings it also tell you the factory wires next to the flasher # too. It will also tell you the color of the factory wires on the screen. That way you will know what you are looking for. You can also confirm that you have the correct flasher by unplugging the flasher connection and the flasher bulb on the machine will turn “Off” and then plug it back together and the bulb will flash “On”. This way you will know 100% for sure you’re on the correct one and it is a flasher. If you are installing Fusions then it will alway have a black cable with a paired colored wire(Red,Green, or Blue etc). Then from that point you can plug in the flasher connection.
As far as the G.I. trigger: Any white G.I. bulb for the Blue and White cable you can find will be fine. Generally on the Sterns it will have a yellow wire(with a black stripe) going to it to help you identify that. Just make sure it’s White and not any other colors as it will cause undesirable effects if it’s not White.
Always make sure you connect to a flasher and NOT a GI bulb. If you mistakenly connect the flasher cable to a GI then the lights will get very warm and can damage the light bars or module. Also on some machines the flashers are labeled as such but they do not flash, but instead are “On” more than they are “Off” during gameplay or attract mode(when game is on but idle). Their “flash” function is when it is turned “Off”, which means you absolutely do not want to connect to these as it will damage the Orions Belt flashers or lights bars(they will get very warm and warp) since they are not designed to be “On” like that. This is why it’s important to follow our guide and if you do not see your game listed, always send an email if you are unsure. So be sure to ALWAYS follow these recommendations.
If you do not see a flasher listed below then that means not to use it!
Here is a comprehensive list of the trigger locations. Scroll to find the ones for your specific machine:
Medieval Madness
17 L. Side Lo
Jaws
196 Boat
Venom
262 Ravencroft White (Red/Black cable) (wire taps in bottom 2 pins red and yellow)
Theatre of Magic
25 Spirit Ring
The Beatles
154 Record Flash
Creature From The Black Lagoon
18 Right Ramp
Kiss
#215 Left Ramp
Attack From Mars
23 Saucer Dome
Tron
25 Back Left
Simpsons Pinball Party:
25 Itchy
Game of Thrones
101 Back Panel(R)
Batman 66
147 Pop Bumpers
Spider Man
25 Venom
Johnny Mnemonic
17 Jets
Deadpool
161 Wolverine
Munsters
Flasher #163 Grandpa
Iron Maiden
160 Left Lightning
Guardians of the Galaxy
292 Pop Bumper
Wheel of Fortune
30 Pop Bumper
Led Zeppelin
167 Backpanel
Stern Star Trek
#21 Kickback
Stranger Things
172 Lower Right Ramp
Cactus Canyon
Flasher #8 Front L
Aerosmith
Flasher #142 Spinner Flash
Mandalorian
Lower Left # 160 UV+Glow
Jurassic Park
172 Left Ramp
Elvira
183 Pop Bumper
James Bond
Flasher #173 Backpanel
Rush
167 Upper Right
Walking Dead
#19 Well Walker
Teenage Mutant Ninja Turtles
#163 Pop
Willy Wonka
Shaker Motor
JJP Pirates of the Carribean
Shaker Motor
Godzilla
176 Top Spinner
Wizard of OZ
Shaker Motor
Avengers Infinity Quest
# 200 Tower Flasher
Star Wars
170 Right Eject
Black Knight LE/Premium
166 Shield VUK Flash
AC/DC
17 Train Flasher
Hobbit
Rear Right
Ghostbusters
125 Back Panel Left
Jurassic Park(Home Pin)
94 Backpanel
Foo Fighters
#228 Overlord Mech (Click here for pic)
Iron Maiden
#161 Right Lightning
James Bond 60th Anniversary
Flasher #177 Parallax
Metallica
#27 Electric Chair
To find the flasher options(they are numbered) open the coin door and use the buttons to navigate to Settings/Diag/Lamps/Flash
You can then cycle through them (with the volume or flipper buttons) and get a visual locations of where they are located. The machine will also tell you what flasher # you are on too. This helps to makes things even easier using this method. You will need to pull out the white switch located near the hinge of the coin door to activate the high voltage for the flashers. Otherwise they will not flash then. To help you trace and identify the 2 wires coming from the flasher:
Normally on the Stern machines they are an orange and red wire in most cases. On the screen when you’re in settings it also tell you the factory wires next to the flasher # too. It will also tell you the color of the factory wires on the screen. That way you will know what you are looking for. You can also confirm that you have the correct flasher by unplugging the flasher connection and the flasher bulb on the machine will turn “Off” and then plug it back together and the bulb will flash “On”. This way you will know 100% for sure you’re on the correct one and it is a flasher. If you are installing Fusions then it will alway have a black cable with a paired colored wire(Red,Green, or Blue etc). Then from that point you can plug in the flasher connection.
As far as the G.I. trigger: Any white G.I. bulb for the Blue and White cable you can find will be fine. Generally on the Sterns it will have a yellow wire(with a black stripe) going to it to help you identify that. Just make sure it’s White and not any other colors as it will cause undesirable effects if it’s not White