Quick start — Neo “X” Atom / Neo Atom install
Time to install: 10–15 minutes.

What you’re doing in 30 seconds: the Pin Stadium harness has two trigger cables (GI = Blue/White, Flasher = Red/Green) that clip onto two existing wires in your machine. Plug power into the service port, mount the light bars, and you’re done.
⚠ Three things you MUST know before starting
- Never connect the Red/Green flasher cable to a GI bulb. The light bars will overheat and warp.
- Some “flashers” don’t actually flash — they’re on more than they’re off. Don’t trigger from those either.
- Install at your own risk. If you’re not comfortable working inside your pinball machine, ask a knowledgeable friend or technician.
Installing the Fusion version? Use the Neo Fusion Atom install guide instead.
Already know the basics? Skip to Specific Flasher Connections by Machine.
If you’re unsure about anything, email us before connecting. We’d rather help you up front than have a damaged module to deal with.
Raise the playfield and identify your two connection points
Remove the playfield glass and balls, then raise the playfield to its vertical service position.
You’ll connect two cables from the Pin Stadium harness:
- GI cable — Blue/White → any white GI bulb (always on during play). Polarity doesn’t matter.
- Flasher cable — Red/Green (UV+Glow) → a real flasher (briefly on during gameplay events). Polarity doesn’t matter.

Find your machine in the tabs below. Use the Standard tab for most pinballs (Stern, Williams, Bally). If your manufacturer is listed in another tab, use that instead.
Most machines (Stern, Williams, Bally, etc.)
GI (Blue/White cable): clip the alligator clips onto any white GI bulb’s two leads. On most Sterns, look for a yellow wire — that’s GI. Polarity doesn’t matter.
Flasher (Red/Green cable): connect to a real flasher (not GI). To find one that actually flashes:
- Open the coin door and pull out the white interlock switch (this enables flashers in service mode).
- Go to Settings → Diag → Lamps → Flash.
- Cycle through flashers with the volume or flipper buttons — the screen shows the flasher number and the factory wire colors.
- To confirm, unplug the flasher’s connector at the bulb. The bulb should stop flashing. Reconnect and it flashes again. Now you know you have the right one.
For per-machine flasher pick recommendations → Specific Flasher Connections by Machine
Never trigger from a shaker motor on a Stern. Only do that on Jersey Jack and similar machines when specifically instructed (see the JJP tab).
Alligator clip: fold the existing wire over the black barrel and clip on. For a semi-permanent setup, wrap with electrical tape.
Wire taps (small colored stiff wires with black barrel ends): pressure-fit into the back of a connector — useful when alligator clips can’t reach. Watch the wire-tap video →
Konekt adapter (if supplied with your kit): plug-and-play factory-style connector. No clips needed — plug it inline.
Permanent install: solder or splice into your chosen point.

If you have the Neo “X” with Lumi-Motion, plug the supplied power splitter into the service port behind the right speaker on the backbox. Plug both power supplies into the splitter and run the cables into the bottom of the cabinet for later access.
Mount the Lumi-Motion module: remove the 3M backing and stick the module on the back of the speaker. The small port points down, into the speaker opening; the adhesive sits on the outside radius of the speaker.

The Lumi-Motion comes pre-programmed to sync automatically. Most users should leave it alone.
To customize (optional, for tinkerers):
- Plug power into only the Lumi-Motion module (unplug your other Pin Stadium modules temporarily so you don’t get confused with multiple LEDNet networks).
- Wait 30–60 seconds for the “LedNet****” Wi-Fi to appear.
- In the Pin Stadium app, add it as a new device. Label it something obvious like “game name Lumi”.
- Long-press the device → Change LED Strip Type → match the values shown below → Save.
- Go to Music tab → Device Microphone → Play → Light Screen Mode → pick the first colorful spectrum option.

Adjust brightness and sensitivity to taste. Default is 5% — turn it down from there, not up. The Lumi-Motion is designed for live motion effects, not main playfield illumination — that’s what the GI light bars are for.
Tip: plug your game into a switched outlet or power strip and turn it off that way. Otherwise the Lumi-Motion picks up ambient room sound while the game is off.
GI: wire-tap onto the “B” wire on the right spotlight. See diagram
Flasher: trigger from the shaker motor — clip the alligator clip on the yellow wires going into the shaker connector. One clip inside the connector (touching the metal lead), the other on the outside. Wrap with electrical tape! See diagram
Standard WOZ (non-2.0): GI & Flasher → See diagram
WOZ 2.0: Flasher → See diagram · GI → See diagram
Emerald City LE (ECLE): See diagram
Witch flasher “Y” adapter view: See diagram
How to find the witch flasher wires: trace the red LED witch flasher wires (the LED to her right, looking down from above) along the flat ribbon cable. The ribbon runs under the playfield and transitions to red and red/black wires, ending in a white 3-pin Molex with blue wires coming out.
GI — Option 1 (preferred): wire-tap any white playfield spotlight (always-on GI). See diagram
GI — Option 2: more GI interaction. See diagram
Flasher: use the supplied shaker-motor Konekt adapter — unplug the factory shaker connector and plug the Konekt inline. If you don’t have a shaker motor, turn on the shaker setting in the factory menu — the trigger still works.
GI: wire-tap any white playfield spotlight. See diagram
Flasher: use the supplied shaker-motor Konekt adapter inline with the factory shaker connector. See diagram. If you don’t have a shaker, enable it in the factory menu.
For 2020+ Royal Editions. If yours is older, see the next toggle.
GI: find the connector labeled GI3. Pressure-fit wire taps into the Black and Yellow wires from behind, then clip the Blue/White GI cable’s black alligator clips on.
Flasher: find the connector labeled FL17 (two connectors above GI3 in the same area). Wire-tap the Black and Yellow wires and clip the Red/Green cable’s red alligator clips on. See diagram
GI: wire-tap any white GI bulb. A common choice is the GI bulb between the lanes above the pop bumpers. See diagram
Flasher: the Right Castle flasher dome (to the right of the castle). Trace its two wires to the white connector and wire-tap the Yellow and Blue wires. See diagram
GI: wire-tap the “BP Moon” connector — one tap in Red, one in Blue, from the Blue/White GI cable. See diagram
Flasher: use the Frankenstein flasher. Trace the two wires from the purple orbs to the connector under the playfield, then wire-tap and clip on. See diagram
GI (Konekt): unplug the factory GI connector (labeled in blue). Wiggle the white connector firmly — don’t pull on the wires. Plug the supplied Konekt adapter inline, then plug the factory GI back into the Konekt and attach the Blue/White GI cable.
Flasher: at the “Center Saucer” dome connector, pressure-fit wire taps into the Yellow and Violet (Purple) wires and clip the Red/Green cable on. Polarity doesn’t matter. See diagram
GI: wire-tap the left coin door slot bulb (best wire management). See diagram
Flasher: Spotlight #26 near Bart (by the inner right ramp). Trace its blue and yellow wires to the connector under the playfield and wire-tap. See diagram 1 · See diagram 2
Power note: no service port — run a power cord from the wall up into the machine through one of the screens on the underside of the cabinet.
GI & Flasher: See diagram
Power note: no service port — run a power cord from the wall up into the machine through one of the screens on the underside of the cabinet.
GI & Flasher: See diagram
GI: unplug the connector from the bottom-right bulb on the GI board (using the bottom-right keeps it discreet). Wire-tap the “+” and “G” wires.
Flasher: shaker motor — See diagram
All American Pinball machines
Preferred: trigger both GI and Flasher from the backbox LED strip (wire-tap both wires). See diagram
Alternate GI: coin door slot bulb.
Dutch Pinball — The Big Lebowski
Power & GI: See the Pinside thread.
Flasher: none, unless you want to solder directly to a resistor on the board.
Plug in the Universal Power supply
Plug the Universal Power (shown below) into your machine’s service port. On most machines it’s in the bottom of the cabinet near the coin door (usually to the right). On newer Sterns (Spike 1 / Spike 2) it’s behind the translite on the lower right. The plug looks like a standard wall outlet.

European machines without a service port: plug the power cable into your wall using a Euro/US adapter, then route the cable into the cabinet through one of the underside screens (loosen a staple to slip it past).
Older machines: some need a service-port adapter cable. If you listed your machine when ordering, we included one. Otherwise, grab one at our store or a local computer shop.
Connect the cables to the Pin Stadium GI module
Lower the playfield back down to its resting angle and rest the light bars on top of the playfield. Now plug the power, GI cable, and Flasher cable into the Pin Stadium GI module as shown:

If your module uses a non-USB plug, use this diagram instead.
Mount the ribbon-cable clamps and tuck the cables
Place the connected GI module over the backboard, into the bottom of the cabinet, out of the way of any moving parts.
Find the small adhesive ribbon-cable clamps in the accessory packet. Stick one to the upper-left and one to the upper-right corner of the back of the playfield (the backboard side). These clamps guide the ribbon cables and prevent them from getting pinched.
Important: if you skip this step or position the clamps wrong, your Magna-Mounts will eventually fail.
Pro tip: fold the ribbon cable in half lengthwise — it slides into the clamp easier and tucks away cleaner. Leave about 6–8 inches of cable between the clamp and the back of the light bar, with about 1 inch of slack. Too much or too little will cause problems.

Prep the cabinet walls (and install Xeno Mounts first, if you have them)
Lower the playfield to its level resting position. Use the included alcohol wipe to clean the cabinet wall just below the playfield-glass track — about 2 inches down. It must be completely dry and dust-free for the Magna-Mounts to bond properly.
Do NOT separate the two sides of the Magna-Mount before installing. The mounts are paired for polarity. If you split them and reattach them backwards, the light bars will fight against the magnets and never sit in the right spot.
Position the lights 1/16″ below the glass channel, far enough back to hide the ribbon cable and clear the backbox hinge. The ribbon cable should tuck behind the back playfield-glass receiver channel.

Peel, press, repeat
Carefully peel off the white protective backing on the Magna-Mount. Align the lights 1/16″ below the channel, far enough back to hide the ribbon cable and clear the backbox hinge.
Press firmly along the entire length of the light channel to maximize adhesion. Then repeat for the opposite side.
Take your time here — a sloppy bond means the lights will sag or fall.

You’re done — light it up
Raise the playfield back to play position and replace the balls. Attach the light bars to their Magna-Mount backs on the cabinet sides, then replace the glass and lockbar.
⚠ Critical reminder for every future service: always remove the light bars first and rest them on the playfield before raising it. Otherwise they’ll get damaged. If you raise the playfield fully vertical, wedge the light bars under a slingshot plastic or habitrail above an inlane to secure them.
Next: download the app and customize your lights
Pin Stadium App — Download & Setup
New Wi-Fi chip note: newer Pin Stadium products use an updated Wi-Fi chip with a different default home screen. The app FAQ has a section called “How Do I Access The New Wifi Chip Additional Settings Menu?” that shows where the Color Wheel and White Settings live.
Enjoy the new look. Post a “before / after” of your machine (lights off vs. lights on, in the dark) on the Pin Stadium Pinside thread — we love seeing them.
Questions? Email me directly: Contact Pin Stadium
