Estimated install time is 10-15 minutes
The video above is for “general” reference on how to install the Fusions, BUT be aware that the current and important/accurate up to date instructions are in the text below. So BE SURE to follow the instructions here and use the video as a guide. You will ONLY need to program the GI module (the one with the USB) to your liking in the app.
Important: Orions Belt flasher lights now come preprogrammed for your convenience, so there is no need to program the flasher light colors anymore. Attempting to do so can result in damage to the module and lights.
Please note that we are not responsible for any damages done to your pinball machine. Install at your own risk! We suggest that if you are not familiar with working on your pinball machine that you take your time or have someone help you. Always consult your manual for detailed information or have a knowledgeable buddy/technician to help you. If you are installing the Neo Atoms you will simply need to Click Here for the install instructions. Find the flasher on your machine that matches the connection and you are good to go. Also make sure you connect to a flasher and NOT a GI bulb. If you mistakenly connect the flasher cable to a GI then the lights will get very warm and can damage the light bars or module. Also on some machines the flashers are labeled as such but they do not flash, but instead are “On” more than they are “Off” during gameplay or attract mode(when game is on but idle). Their “flash” function is when it is turned “Off”, which means you absolutely do not want to connect to these as it will damage the Orions Belt flashers or lights bars(they will get very warm and warp) since they are not designed to be “On” like that. This is why it’s important to follow our guide and if you do not see your game listed, always send an email if you are unsure. So be sure to ALWAYS follow the Specific Flasher Connections recommendations.
Before you begin watch this install video first or you can click the video thumbnail above also at the top of this page. Then proceed onto Step 1
Step 1
Remove the playfield glass and balls from the machine, then raise the playfield vertical.
The “Standard” tab applies for most all pinball machines. Otherwise click on the appropriate tab if you see the manufacturer of your machine listed.
GI: Connect the BLUE/WHITE cable’s alligator clips to a GI Bulb (polarity is not important so it doesn’t matter which side you connect them to).
Flasher: Connect the RED/GREEN cable’s alligator clips (polarity does not matter here either). For specific flasher trigger locations for the Red/Green cable(UV+Glow) for your pinball machine you must CLICK HERE
Note: In some cases the alligator clips may not be able to reach into your desired location. If you are trying to connect to unreachable terminals then please use the wire tap leads lead (small colored stiff wires with black barrel ends). These are great for tapping in the back of a connector terminal or EVEN BETTER if your flasher connector looks like the one in this video then you can get an even more secure method to connect it. Check out our wire tap video here Optionally if you want a permanent installation then you can solder or wire splice into where you determine is the best location. Also if you see a connector other than an alligator clip, then this means that your have our new Konekt system (if available for your machine) which will allow you to connect to the recommended flasher or GI using a direct factory style plug and play connector to make things even easier. Find the flasher on your machine that matches the connection and you are good to go. Also make sure you connect to a flasher and NOT a GI bulb. If you mistakenly connect the flasher cable to a GI then the lights will get very warm and can damage the light bars or module. Also on some machines the flashers are labeled as such but they do not flash, but instead are “On” more than they are “Off” during gameplay or attract mode(when game is one but idle). Their “flash” function is when it is turned “Off”, which means you absolutely do not want to connect to these as it will damage the Orions Belt flashers or lights bars since they are not designed to be “On” like that. This is why it’s important to follow our guide and if you do not see your game listed, always send an email if you are unsure. So be sure to always follow the Specific Flasher Connections recommendations.
Here is how to locate the Flasher and GI:
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To find the flasher options(they are numbered) open the coin door and use the buttons to navigate to Settings/Diag/Lamps/Flash. You can then cycle through them (with the volume or flipper buttons) and get a visual locations of where they are located. The machine will also tell you what flasher# you are on too. This helps to makes things even easier using this method. You will need to pull out the white switch located near the hinge of the coin door to activate the high voltage for the flashers. Otherwise they will not flash then.
To help you trace and identify the 2 wires coming from the flasher:
Normally on the Stern machines they are an orange and red wire in most cases. On the screen when you’re in settings it also tell you the factory wires next to the flasher # too. It will also tell you the color of the factory wires on the screen. That way you will know what you are looking for. You can also confirm that you have the correct flasher by unplugging the flasher connection and the flasher bulb on the machine will turn “Off” and then plug it back together and the bulb will flash “On”. This way you will know 100% for sure you’re on the correct one and it is a flasher. Also “never” trigger from a shaker motor on a Stern machine, and only if you are instructed on machines like Jersey Jack Pinball machines, etc.
The Red/Green cable is the UV+Glow, if you are installing Fusions then it will alway have a black cable with a paired colored wire(Red,Green, or Blue etc). Then from that point you can plug in the flasher connection.
As far as the G.I. trigger:
Any white G.I. bulb for the Blue and White cable you can find will be fine. Generally on the Sterns it will have a yellow wire going to it to help you identify that. Just make sure it’s White and not any other colors as it will cause undesirable effects if it’s not White
———–
Play a few games and see which one you would like to connect to or Email Us if you are unsure.
On the opposite end that you plan to clip to, simply fold it over the black barrel so that it has enough width to connect the clip over it. These methods of connection are generally used and can be semi-permanent solutions if done correctly and it is suggested to put some electrical tape over the ends of the alligator clips to keep them insulated when using the wire tap method. Optionally if you want a permanent installation then you can solder or wire splice into where you determine is the best location. With some installations you may be provided with wire taps built into the adapter and no alligator clip is needed.
This next step is for NEO “X” ONLY!!! If you DON’T HAVE Neo “X” and just have regular Neo Atoms just skip to the next step after this
If you have the Neo “X” with the Lumi-Motion then you will simply plug in the power “splitter”(if you were supplied one) into the service port located behind the right speaker on the backbox. Plug the power supplies into the splitter and running the cables into the bottom of your cabinet so you can access them later. The 3m adhesive backing will be on the side that faces into the speaker area. Simply remove the 3m backing off and mount the Lumi-Motion wireless sensor box on the back of the speaker as shown. Make sure the small port is pointing down in the opening of the speaker and the adhesive is on the edge of the outside radius of the speaker:
Then plug the power from one of the power cables into the black box(has a patterned holographic design on it). It is best to have only the power going into this Lumi-Motion module for this step, otherwise you are going to get confused and see 3x “LEDNet***” Device showing up to connect to. If you don’t do this you will get confused and frustrated wondering which module is which. It’s always a good idea to connect to each module this way regardless, as it saves a lot of time. Once you do this, then you will download the Pin Stadium app and connect to the “LEDNet******” Wifi for this device and add it to your app.
**** ONLY IF THIS OCCURS: If for some reason your Lumi-Motion lights turn on prior to picking up any audio and the stay on, then simply do a Long Press on the Device name and select “Change LED Strip Type” to match the values in the PICTURE BELOW and click “Save” when done. It is suggested to name it something unique like “pinball name”(Lumi) or something along those lines so you will be able to easily identify it in the future. Once connected make you go to “Music” tab located on the bottom of the app. Then select “Device Microphone” and hit the play button. At the tap on “Light Screen Mode” and select the first colorful spectrum setting as shown in the pic below:
Also you can adjust the brightness and sensitivity to your liking after a few games. The brightness is turned up to 100% and it is suggested that you adjust them DOWN to your preferred level as the Lumi-Motion lights are intentionally made to be seen but NOT USED for the main playfield illumination and the higher the Sensitivity, the more intense the effect on the lights. There is a separate set of lights on the lights bars for that and that will be the GI lights controlled from the USB GI module. Understanding this is vital so that you know how to properly use, view, and observe the functionally of these lights as the Neo “X” Panels are a new beat in our line up with it’s own set of rules! The Lumi-Motion are there to impress you and not necessarily be as bright as they can be, as 100% is intense and you normally don’t want to have them up that high, but hey you are in control and there are no rules at that point. This section above is to cover the customers that may be thinking “I can see the lights on the side when I am playing and they are so bright” ;). Well it is only the Lumi-Motion lights and it is by design!!
Customization: Adjust to your liking as always and you can feel free to try other effects and patterns if you like, but this is to be done at your own journey and exploration. There is no documentation and instructions on these as it’s self explanatory when you make the changes you see the effects. The screenshot of the suggested effect above shows the one that gives the best overall results in our opinion, but hey you may find something better you like and even can customize them specific ones too! You’ve got option as always with Pin Stadium products.
Guns N’ Roses
- Click Here: For GI use the wire taps on the “B” wire on the right spotlight
- Flasher: Shaker Motor-> Use the alligator clips on the yellow wires going into the shaker connector. One part of the clip will be inside the connector touching the metal part of the wire and the other clip will be on the outside of the white connector. *Important: Put some electrical tape over the connection to protect it!! Click Here
WOZ
- ECLE(Emerald City LE): Click Here
- Non 2.0 GI/Flashers: Click Here
- 2.0 GI/Flashers: Click Here for the flasher and for the GI you need to connect to Click Here
This will show you where the witch flasher plug is located and how the connection will look once you add the “Y” adapter: Click Here
Location of flashers for all versions of WOZ
Trace the red LED witch flasher wires (it the LED to the right if you are looking down on her from above) to the flat ribbon cable that connects to them. This ribbon cable looks like a 1/4” wide camera film that then goes under the playfield and turns into a red and red/black wire which terminates into a a white 3 pin Molex connectors with blue wires coming out.
Hobbit
- GI/Flashers: Click Here
Dialed In
- GI/Flashers: Click Here
Pirates of the Caribbean
- GI: Option 1: Tap any one of the playfield white spotlights using the wire taps(GI on most all the time) Click Here. Option 2: alternative is with more GI interaction : Click Here You can try either as it is personal preference. I like the spotlights connection personally.
- Flasher: Shaker Motor-> Use the provided shaker motor Konekt adapter on the yellow wires going into the shaker connector. Simply unplug the connection and plug the Konekt adapter inline with the factory shake connectors Click Here Note: If you don’t have a shaker motor you can still use this and just be sure to turn the shaker “on” in your factory settings menu.
Willy Wonka
- GI: Tap any one of the playfield white spotlights using the wire taps(GI on most all the time) Click Here.
- Flasher: Shaker Motor-> Use the provided shaker motor Konekt adapter on the yellow wires going into the shaker connector. Simply unplug the connection and plug the Konekt adapter inline with the factory shake connectors Click Here Note: If you don’t have a shaker motor you can still use this and just be sure to turn the shaker “on” in your factory settings menu.
*Note: For models made in 2020-up CGC has changed the wiring when the Royal Editions came out. You will use either the “Royal” or “Non-Royal” depending on which one you have. All others made prior will be the “Original” installation listed on the bottom.
Royal:
GI: Look in the area where the “Green” arrow is on the left side of the picture and then locate the connector labeled “GI3”. Next you will use insert the wire taps from behind(pressure fit them in with those wires) on the Black and Yellow wire then clip the black alligator clips from the Pin Stadium Blue and White cable.
Flasher: In that same area located the connector labeled “FL17” (it is 2 connectors above the one you just did for the GI). Next you will use insert the wire taps on the Black and Yellow wire then clip the red alligator clips from the Pin Stadium Red and Green cable. That’s it for this part!!
Original:
GI: You will use the wire taps to connect onto any White GI bulb. A common one to use is the GI bulb in between the lanes above the pop bumpers (blue arrow in pic below).
Flasher: The Right Castle flasher is located on the backboard of the playfield (red dome to the right of the castle). Trace the two wires from that flasher dome to the white connector, then use the wire taps (per wire taps instructions above, by inserting them behind where the wire goes into the connector) on the Yellow and Blue wires in the connector.
Monster Bash Remake:
GI: You will use the wire taps to connect into the “BP Moon”. Simply insert one in the “Red” and the other in the “Blue” from the Blue/White Pin Stadium GI cable.
- Flasher: The best place is for the Frankenstein flasher. Trace the 2 wires from the purple orbs down to down underneath the playfield to the connector and use the wire taps there by inserting them behind the wire and then clipping on to them with the alligator clips:
Attack From Mars Remake:
- GI: You will use the wire taps to connect the GI Blue/White cables. Simply unscrew a GI connector (one screw) on AFMR (there are some about halfway down on the right) and then unplug it (machine off to be safe). Now insert the ends of the wire taps into the outside females holes were the GI connectors plug in. Note: It is best to hold the connector vertical, then insert about 1/8″ of the wire tap end in the hole then bend it over so it hangs. Then do that for the opposite side too.Note: Polarity does not matter, so as long as you have the wire taps in good, the Pin Stadium GI module will figure out the polarity for you. |Next close up the GI connector on the wire taps while they are inserted (this is why it is important to hold it vertical so that they will stay in as you put the other end of the connector back together). The wire taps are now “pressure fitted” in safely and securely. Now simply bend the opposite ends of the wire taps all the way over on top of the black barrel so that it is thick enough for you to clip the alligator clips onto. (See instructions further down on this page for pictures and an explanation of how to properly use the wire taps).
Good job!!
- Flasher: Now you are ready to connect the Red/Green Pin Stadium Flasher cables to the “Center Saucer” Dome connectors. Trace the wires that come down from the UFO Saucer under the playfield towards the back and you will see a multiple wire connector (in pictures below) that has Yellow and Violet(Purple) wires coming out of it. Simply insert the wire taps in from behind and pressure fit them into each of those. Polarity does not matter here either.
Cactus Canyon Remake:
- GI: Trigger from the left coin door slot bulb (for best wire management purposes) using the wire taps on each of the terminals of the bulb
- Flasher: Locate Spotlight #26 near Bart by inner right ramp. Trace the blue and yellow wires down connector under the playfield and insert the wire taps as shown below
Spooky
- Rob Zombie: Click Here (for power run a power cord into the machine from the wall through one of the screens in the bottom)
- TNA: Click Here (for power run a power cord into the machine from the wall through one of the screens in the bottom)
- Alice Cooper’s Nightmare Castle (ACNC): For the GI trigger connect to the coin door slot bulb. For the UV+Glow you will trigger from the shaker motor.
- Rick and Morty: For the GI trigger find this GI board. Use the wire taps on the wires labeled “+” and “G” and in order for this to work you will simply need to unplug the connector from the bottom right bulb show in attached GI pic. Use the bottom right one so it is discreet and not noticeable. For the UV+Glow you will trigger from the shaker motor
- Scooby Doo and Halloween: For the GI trigger connect to the coin door slot bulb. For the UV+Glow you will trigger from (ignore the GI label in this pic as you will trigger from the coin door bulb) the shaker motor
Pinball Brothers
Alien
- Run the Power from your wall (plug it into your wall outlet) up into the cabinet(since this machine does not have a service port). For the GI (Blue and White cable) trigger location you can trigger from bulb on the coin door slot like in this video: Click Here Then for the UV+Glow (Red and Green cable trigger with the Konekt adapter on the Xeno Morph: Click Here
American Pinball
ALL Machines
- Preferred method is the GI is triggered from the LED strip in backbox and flasher shown here also(use wires taps on both) or for an alternate GI trigger location you can trigger from bulb on the coin door slot
Dutch Pinball
The Big Lebowski
- Power/GI: Click Here
- Flashers: None unless you want to solder directly to the board on a resistor
Step 2
Connect the Universal Power (pic below) to the service port of your machine. This is usually located in the bottom of the cabinet by the coin door to the right. If you have a newer Stern machine (Spike 1/Spike2) then it is behind the translite on the lower right side. The plug looks like standard wall outlet.
Note: For European machines that do not have service ports: Simply plug the power cable into your wall outlet using your correct country connection for example like this. Make sure you get the correct on for sure though. Then run the power up into the pinball machine through one of the screens located on the underneath of the pinball machine. Then loosen one of the staples holding the screen in and sneak it through the opening)
Note: On some machines such as WPC95, Chicago Gaming, or American Pinball their may be an service port adapter cable that you might need. If you listed your machine on the website when you ordered then we will include it for you.
Step 3
Lower the playfield to resting angle position on the cabinet and rest the light bars on the playfield.
Then plug the power connector cable, GI, and Flasher cables into the Pin Stadium GI module (this is the smaller of the two heat shrunk rectangular PCB’s) as shown below:
(If your module has non-USB plug then you will need to Click Here to make sure you connect them correctly)
Step 4
Place the now connected Pin Stadium GI Module over the backboard into the bottom of the cabinet out of the way of any moving objects.
Next locate the accessory packet and inside of it are small adhesive ribbon cable clamps included to use to attach to the back of the playfield to help guide the ribbon cables. They are to be attached to the furthest upper left and right corners of on the backside of the playfield backboard. These are vital as they act as a guide to keep the cables clear of pinching and allow as a memory for your cable length to help keep the cable tucked away and hidden.
Tip: Bend the ribbon cable in half (as shown below) so that it slides easier in the cable clamp. This allow for easier adjustment for slack and helps when you go to tuck it out of sight once the playfield is down. You will eventually find a sweet spot that works with each machine. The ribbon cable is designed to be bendable so that you can further tuck it up and out of the way for a nice stealth look. Generally you will need about 6-8 inches of ribbon cable between the rear cable clamp and where the ribbon cable goes into the rear of the light bar. Give yourself some slack, about 1 inch is good. Too much or to little is not good. If these instructions in this section are not followed properly then your Magna-Mounts will fail over time for sure.
Step 5
Lower the playfield back down to it’s level resting position and use the included alcohol wipe to clean just below the playfield glass track. Positioning of the lights will be about 1/4th (Neo Atom Fusions) of an inch below the glass channel for proper clearance. Clean about 2 inches below the glass so not to pick up any stray dust. It will need to be very clean and completely dry before proceeding. The wipe is to insure the best adhesion for the Magna-Mount system that hold the lights to the side of the cabinet. This is a VERY IMPORTANT step as this will insure the Pin Stadium lights a solid mount. Take your time here on this one please. Also DO NOT remove the other side of the Magna-Mounts from the light bar prior to installation. The light bars are to be installed with them on for two important reasons, one for correct positioning and also for polarity of the mounts. If you take them off and install them there is a good chance you will reverse polarity if they are not put on with the light bars. If polarity it wrong light bars will always shift when you re-attached them and never go in the correct spot. The two magnets fight against each other.
Notice here, I have roughly marked the length of the lights to know where to clean and positioning of the lights is critical for the best effect and clean factory finished look. The ribbon cable should be tucked just behind and under the back playfield glass receiver channel.
Step 6
Proceed by carefully peel off the white protective backing for the Magna-Mount system, paying attention to align the lights 1/16th inch below the channel and far enough back to hide the ribbon cable and to clear the backbox hinge.
Note: DO NOT separate either of the sides the Magna-Mounts from the back of the light bar as it needs to be installed together as the magnetic polarity is set for proper mounting. This is very important!
Press firmly all along the entire length of the light channel with your fingers to create maximum bonding. Repeat for the opposite side of the cabinet. Take your time here as this is a vital part of the install to insure proper mounting.
Step 7
Restore the playfield to normal play position and replace the balls. Attach the Pin Stadium lights to their Magna-Mount backs on the side of the cabinet. Replace the playfield glass and lockbar.
**Important: Remember to always remove the lights and rest them on the playfield before raising your playfield (unless you have Hovers). They will get potentially get damaged if you do not do this. Try to remind yourself as this is SUPER important especially since you are not used to doing this each time when raising your playfield. If you plan to raise the playfield to a vertical position then we suggest that you wedge the light bars on the playfield safely under a slingshot plastic or habitrail ball return above an inlane. Each machine is different and you will need to find a good spot on each machine to secure them.
IMPORTANT: Before going on to the next step be sure to set up your Pin Stadium GI module which is the smaller of the two heat shrunk PCB boards. This will help to avoid confusion later when connecting to the Wifi connections “LEDNet****”
Fusion Flasher Installation
Estimated install time is 10-15 minutes
Since you are installing Fusions be sure to Check Here for the NECESSARY FLASHER LOCATIONS
For Fusion Flasher connections in particular it makes things much easier if you go into your machine’s setting and cycle through your flasher lamps (generally under Settings/Diagnostics/Flashers). This will help you to visually identify what flashers are available to trigger. Having your manual handy or downloading one helps a lot too with where to trigger these. As a general rule you can use any bulb/trigger (no switches) that is 4v-24v. Some triggers you choose may go on too much or not enough, so don’t hesitate to experiment and have some fun trying various locations and interesting combinations you never thought of before.
Step 8
Remove the playfield glass and balls from the machine, then raise the playfield vertical.
Standard
Connect each of the wires to your desired bulb/trigger point (just like you did for the UV+Glow above) using the alligator clips (polarity is not important so it doesn’t matter which side you connect them to).
**Hint: The color of the wires(ref: pic above) represents the factory default color we ship them with, but you can change that later if you decide to. However if you know what color flasher light you want already, then this will give you a headstart and makes things even easier knowing this. For example: Green/Black paired wires are programmed “Green” by default, Red/Black wires are “Red”, etc.
Also if some of your flasher wires have “Y” adapters on the ends that are not alligator clips or if you have extra adapters in your silver accessory bag, then this means that you “may” be able to make a direct connection to the flasher without using the wire taps. It’s optional and not all machines have specific inline adapters, so you may not have these included(we include them if it’s an option and available). However, check to see as you might have some these included specific adapters to match the flasher connector you are trying to trigger from. If so, use them and if not no worries you don’t need them ;) If you have these “Konekt” adapters then simply unplug the factory connection to the flasher and plug it into the Konekt “Y” adapter and the other end you will plug in our cable. Regardless, the alligator clips are an excellent all around solution to make any connection you want on any machine.
Note:
In some cases the alligator clips may not be able to reach into your desired location. If you are trying to connect to unreachable terminals then please use the wire tap leads lead (small colored stiff wires with black barrel ends). These are great for tapping in the back of a connector terminal or EVEN BETTER if your flasher connector looks like the one in this video then you can get an even more secure method to connect it. Check out our wire tap video here Optionally if you want a permanent installation then you can solder or wire splice into where you determine is the best location. Also if you see a connector other than an alligator clip, then this means that your have our new Konekt system (if available for your machine) which will allow you to connect to the recommended flasher or GI using a direct factory style plug and play connector to make things even easier. Find the flasher on your machine that matches the connection and you are good to go. Also make sure you connect to a flasher and NOT a GI bulb. If you mistakenly connect the Red/Green UV+Glow cable to a GI then the lights will get very warm and damage the light bars. Also on some machines the flashers are labeled as such but they do not flash, but instead are “On” more than they are “Off” during gameplay or attract mode(when game is one but idle).
Here is how to locate the Flasher and GI:
———–
To find the flasher options(they are numbered) open the coin door and use the buttons to navigate to Settings/Diag/Lamps/Flash. You can then cycle through them (with the volume or flipper buttons) and get a visual locations of where they are located. The machine will also tell you what flasher# you are on too. This helps to makes things even easier using this method. You will need to pull out the white switch located near the hinge of the coin door to activate the high voltage for the flashers. Otherwise they will not flash then.
To help you trace and identify the 2 wires coming from the flasher:
Normally on the Stern machines they are an orange and red wire in most cases. On the screen when you’re in settings it also tell you the factory wires next to the flasher # too. It will also tell you the color of the factory wires on the screen. That way you will know what you are looking for. You can also confirm that you have the correct flasher by unplugging the flasher connection and the flasher bulb on the machine will turn “Off” and then plug it back together and the bulb will flash “On”. This way you will know 100% for sure you’re on the correct one and it is a flasher. Also “never” trigger from a shaker motor on a Stern machine, and only if you are instructed on machines like Jersey Jack Pinball machines, etc.
The Red/Green cable is the UV+Glow, if you are installing Fusions then it will alway have a black cable with a paired colored wire(Red,Green, or Blue etc). Then from that point you can plug in the flasher connection.
As far as the G.I. trigger:
Any white G.I. bulb for the Blue and White cable you can find will be fine. Generally on the Sterns it will have a yellow wire going to it to help you identify that. Just make sure it’s White and not any other colors as it will cause undesirable effects if it’s not White
———–
Play a few games and see which one you would like to connect to or Email Us if you are unsure.
On the opposite end that you plan to clip to, simply fold it over the black barrel so that it has enough width to connect the clip over it. These methods of connection are generally used and can be semi-permanent solutions if done correctly and it is suggested to put some electrical tape over the ends of the alligator clips to keep them insulated when using the wire tap method. Optionally if you want a permanent installation then you can solder or wire splice into where you determine is the best location. With some installations you may be provided with wire taps built into the adapter and no alligator clip is needed.
Wire tap method shown here:
Step 9
Connect the other end of the power splitter(if not done already prior) to the Orion’s Belt Flasher module(black heat shrink board with buttons on it:
Step 10
Lower the playfield to resting angle position on the cabinet and rest the light bars on the playfield.
Step 11
Place the now connected Fusion Flasher Module over the backboard into the bottom of the cabinet out of the way of any moving objects.
Tip: Bend the ribbon cable in half (as shown below) so that it slides easier as you insert it into the cable clamp you install in the earlier steps on the backboard of the playfield. This allow for easier adjustment for slack and helps when you go to tuck it out of site once the playfield is down. You will eventually find a sweet spot that works with each machine. The ribbon cable is designed to be bendable so that you can further tuck it up and out of the way for a nice stealth look.
Step 12
Lower the playfield back down to it’s level resting position and use the included alcohol wipe to clean the area where you will be mounting the light bar. It will need to be very clean and completely dry before proceeding. The wipe is to insure the best adhesion for the Magna-Mount system that hold the light bar to the side of the cabinet. This is a VERY IMPORTANT step as this will insure solid mount. Take your time here on this one please. Also DO NOT remove the other side of the Magna-Mounts from the light bar prior to installation. The light bars are to be installed with them on for two important reasons, one for correct positioning and also for polarity of the mounts. If you take them off and install them there is a good chance you will reverse polarity if they are not put on with the light bars. If polarity it wrong light bars will always shift when you re-attached them and never go in the correct spot. The two magnets fight will against each other.
Notice here, I have roughly marked the length of the lights to know where to clean and positioning of the lights is critical for the best effect and clean factory finished look. The ribbon cable should be tucked just behind and under the back playfield glass receiver channel into the existing Pin Stadium ribbon cable clamp.
Step 13
Carefully peel off the white protective backing for the Magna-Mount system, paying attention to align the lights flush to the bottom of the Pin Stadiums HD-Magna Mount (they should be touching)
Note: DO NOT separate either of the sides the Magna-Mounts from the back of the light bar as it needs to be installed together as the magnetic polarity is set for proper mounting. This is very important!
Press firmly all along the entire length of the light channel with your fingers to create maximum bonding. Repeat for the opposite side of the cabinet. Take your time here as this is a vital part of the install to insure proper mounting.
Step 14 (Finished)
Restore the playfield to normal play position and replace the balls. Attach the Pin Stadium lights to their Magna-Mount backs on the side of the cabinet. Replace the playfield glass and lockbar.
**Important: Remember to always remove the light bars and rest them on the playfield before raising your playfield (if you have Hovers then you don’t need to do this). Since you have Pin Stadiums you can simply fold the Orion’s Belts onto the back of the Pin Stadiums so it is only one unit. This makes things much easier. They will get potentially get damaged if you do not do this. Try to remind yourself as this is SUPER important especially since you are not used to doing this each time when raising your playfield. If you plan to raise the playfield to a vertical position then we suggest that you wedge the light bars on the playfield safely under a slingshot plastic or habitrail ball return above an inlane. Each machine is different and you will need to find a good spot on each machine to secure them
FINISHED!!!
Now enjoy the light show and your new vision of your pinball machine! *Please Note: Orion’s Belt comes pre-programmed for instant plug and play enjoyment so there is no need to program them. These instructions are for further optional customization. The factory default setting for the lights are Green, Blue, Red, and Green.
Next download the Pin Stadium app and connect to your lights: Click HERE
One of the most common frequently asked questions asked near the end of completion of installing the Neo Fusion Atom pinball mods is:
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1. I am connecting to the lights and making adjustments in the app, but nothing is happening and all I see is a cycling colors of Red/Green/Blue that rotates constantly.
2. I see two separate “LEDNet****” Wifi networks and do not know why or know which one is which
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Remember when you are installing the Neo Fusion Atoms that you are supposed to have two “LEDNet****” networks . This is because you have the Orions Belt flasher module(this you will not need to adjust as it comes pre-programmed for your machine already) and a GI Module. The GI Module is the one with the USB connection where your Blue/White and Red/Green cables go into. This “is the one” you will want to connect to and adjust the colors/brightness to your liking as these are what provides the playfield illumination during gameplay.
The easiest thing to do is to follow the instructions on the website that instructs these steps as follows:
Just before you are ready to lower the playfield to finish the install, you will temporarily unplug the power to the Orions Belt Flasher module(this is the one that “does not” have a USB). You will then see one “LEDNet****” and know that this is the GI module that you want to connect to in the app to adjust the colors/brightness and label it as something like “Godzilla (GI)”
Next:
Plug the power into the Orions Belt module(many forget to do this and wonder why the flashers are not working!!), connect to that and label it “Godzilla(Flashers)” for example. Use your name of course, as Godzilla is just an example in this scenario. That way you won’t be confused in the app as to which one is which.
Now enjoy the amazing lightshow and watch your jaw drop as you play this “new” version of your pinball machine ;)
Please post up your impressions on the Pin Stadium Pinside thread as many others are really wanting to see and hear the results. A short video of them action would be awesome! As always if you have any questions please do not hesitate to email me at : [email protected]